James SchullinGame Design FundamentalsCritical Play: Race GamesFor this critical play, I played two instantiations of the race genre: Temple Run, and Tiny Wings.Nov 10, 2020Nov 10, 2020
James SchullCritical Play: Monument Valley (Puzzles)In Monument Valley, the mechanics of the puzzles contribute more to the sensory experience of the player than in any other puzzle game…Oct 29, 2020Oct 29, 2020
James SchullinGame Design FundamentalsCritical Play: MysteriesIn Year Walk, a mystery game thematically derived from the ancient Swedish tradition of the same name, the player wanders through a…Oct 27, 2020Oct 27, 2020
James SchullinGame Design FundamentalsSketchnote: The Role of Architecture in GamesOct 23, 2020Oct 23, 2020
James SchullinGame Design FundamentalsCritical Play: Walking SimulatorsFor this critical play, I spent a couple of hours wandering through the sweeping sands of Journey. Journey’s protagonist, a mysterious…Oct 15, 2020Oct 15, 2020