James SchullinGame Design FundamentalsCritical Play: Race GamesFor this critical play, I played two instantiations of the race genre: Temple Run, and Tiny Wings.2 min read·Nov 10, 2020----
James SchullCritical Play: Monument Valley (Puzzles)In Monument Valley, the mechanics of the puzzles contribute more to the sensory experience of the player than in any other puzzle game…2 min read·Oct 29, 2020----
James SchullinGame Design FundamentalsCritical Play: MysteriesIn Year Walk, a mystery game thematically derived from the ancient Swedish tradition of the same name, the player wanders through a…2 min read·Oct 27, 2020----
James SchullinGame Design FundamentalsSketchnote: The Role of Architecture in Games1 min read·Oct 23, 2020----
James SchullinGame Design FundamentalsCritical Play: Walking SimulatorsFor this critical play, I spent a couple of hours wandering through the sweeping sands of Journey. Journey’s protagonist, a mysterious…2 min read·Oct 15, 2020----